- 16.5.2017 I will give a presentation at the CASA conference in Seoul on 24 May.
- 15.5.2017 We have a new paper published in Mobile Networks and Applications.
- 10.5.2017 We have a new paper published in the Computer Animation and Virtual Worlds journal.
- 8.5.2017 Our book chapter on “Body movement generation for virtual characters and social robots” has been published in the Social Signal Processing book.
- 21.3.2017 We presented a demo from the COMMIT project at ICT Open.
- 07.2.2017 Featured in DUB News.
- 29.10.2016 I will start supervising a PhD student from November 2016.
- 29.10.2016 We will present a demo at the Games for Health conference for the COMMIT project on games for elderly people.
- 26.10.2016 I gave a talk about “Relations with robots” at Stadium General Utrecht. Please see here the blog and the video of my talk.
- 20.9.2016 I gave a half-day tutorial at Intelligent Virtual Agents (IVA) 2016 in Los Angeles. Tutorial slides can be found here.
- 10.9.2016 I am in the Editorial Board of the Visual Computer journal.
I am an assistant professor at the Department of Information and Computing Sciences at Utrecht University in the Virtual Worlds division. I obtained my Ph.D. degree in Computer Science at MIRALab, University of Geneva. My PhD thesis supervisor is Prof. Nadia Magnenat Thalmann. The title of my thesis is “Modeling emotions and memory for virtual characters and social robots”. My Ph.D. thesis committee members are Catherine Pelachaud and Christoph Bartneck. I did a post-doc at the HCI Group in EPFL, Switzerland. Following that, I worked as a research fellow at the Institute for Media Innovation, Nanyang Technological University for more than two years.
My research is on believable virtual humans and social robots. I work on computational models of social and emotional behaviors and expressive verbal and non-verbal behaviour generation combining methods from computer graphics/animation, human-computer interaction and artificial intelligence. My research is interdisciplinary with applications in (applied) games, virtual reality and human-computer interfaces.